How to calculate odds?? Help please...
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How to calculate odds?? Help please...
Let me explain.
Calculating odds for a hand played heads-up is easy, but what about when it's played by n-players, where n is 3 or more??
I know there's many calculators online, including a pretty good one here, but understanding how to do the calculations is part of a project me and a friend have.
Is there anyone that can help me by either explaining or redirect me so I could understand more the maths behind all this??
Thanks in advance.
Calculating odds for a hand played heads-up is easy, but what about when it's played by n-players, where n is 3 or more??
I know there's many calculators online, including a pretty good one here, but understanding how to do the calculations is part of a project me and a friend have.
Is there anyone that can help me by either explaining or redirect me so I could understand more the maths behind all this??
Thanks in advance.
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cayouche - Posts: 810
- Joined: Wed Mar 17, 2004 12:02 am GMT
- Location: QC, Canada
I don't need to be more specific, because it's not for a specific hand.
I just want to know the general way to calculate odds in a n-way hand. Let me rephrase, I would like to know how this one (TH-P) works. I know it's probably done by iterations, but what is the algorithm??
Thanks guys.
I just want to know the general way to calculate odds in a n-way hand. Let me rephrase, I would like to know how this one (TH-P) works. I know it's probably done by iterations, but what is the algorithm??
Thanks guys.
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cayouche - Posts: 810
- Joined: Wed Mar 17, 2004 12:02 am GMT
- Location: QC, Canada
I'm going to suggest this is a more generalized math problem that few of us here, if any, would actually be able to answer satisfactorily. I'd recommend you do some research into Monte Carlo simulations since there's really no other way to tackle these problems efficiently.
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Sean_in_NJ - Posts: 3341
- Joined: Fri Jan 02, 2004 5:57 pm GMT
- Location: New jersey
The most common way is the Monte Carlo method. It is a very generalized theme where you use random numbers and probabilities for simulating real life events containing alot of uncertainties (like poker hands).
If you google for the monte carlo method and computers, I'm sure you can find examples of how to implement in. You'll probably even find its use in poker/gambling simulations explained.
If you google for the monte carlo method and computers, I'm sure you can find examples of how to implement in. You'll probably even find its use in poker/gambling simulations explained.
- tame_deuces
- Posts: 3045
- Joined: Thu Feb 03, 2005 6:24 am GMT
- Location: Bergen, Norway
Sean_in_NJ wrote:I'm going to suggest this is a more generalized math problem that few of us here, if any, would actually be able to answer satisfactorily. I'd recommend you do some research into Monte Carlo simulations since there's really no other way to tackle these problems efficiently.
Photo finish!
- tame_deuces
- Posts: 3045
- Joined: Thu Feb 03, 2005 6:24 am GMT
- Location: Bergen, Norway
I know Monte Carlo (actually, I was a few minutes from the casinos last October, but I didn't have time to visit), but I'm not an expert. Would that be by playing the same hands for say 1,000,000 times (probably even more) and see which one wins most??
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cayouche - Posts: 810
- Joined: Wed Mar 17, 2004 12:02 am GMT
- Location: QC, Canada
Yeah, you pretty much just run a bunch of hands with random outcomes and if you run enough the odds given are close to the real thing.
The important bit is making it random enough.
The important bit is making it random enough.
- tame_deuces
- Posts: 3045
- Joined: Thu Feb 03, 2005 6:24 am GMT
- Location: Bergen, Norway
Well, I'll do some research like you've said, thanks. I did use Monte Carlo back at university, in a small program to calculate Pi, at 15 digits precision. Fairly easy. We used a RNG, I think it was 16-bit (not sure, it's been 7-8 years), so it's like 32768 different possibilities.
Anyway...
How come the one here (TH-P) is so fast?? Is it because it uses a db for the results, so it doesn't do the calculations over and over??
Anyway...
How come the one here (TH-P) is so fast?? Is it because it uses a db for the results, so it doesn't do the calculations over and over??
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cayouche - Posts: 810
- Joined: Wed Mar 17, 2004 12:02 am GMT
- Location: QC, Canada
Our calculator is deterministic, so no Monte Carlo simulations are done. We have a database of some of the answers, like all heads-up preflop hands, but not every possible situation. If we made a database of all possible answers, it would take longer to process because the db would be so damn big.
I have no idea how it works though. The math behind it is too powerful for a low-level wizard like myself.
I have no idea how it works though. The math behind it is too powerful for a low-level wizard like myself.
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Adamm - Admin
- Posts: 759
- Joined: Tue Jan 21, 2003 6:03 am GMT
- Location: Pittsburgh
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