Puzzle (Non poker sorry)
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Puzzle (Non poker sorry)
Sorry if you’ve heard it already and I know it’s not poker related but I just though it was cool.
You’re in a room with 3 doors.
1 is the exit
2 lead to certain death
You randomly pick a door.
Before you open it, are you sure? Do you want to change and pick one of the other 2?
Answer:
Change doors.
Reason:
1 door = life. 2 doors = death.
So the chance that the current door is going to result in your death is 2/3.
Which means the likelihood is that one of the two remaining doors is the exit.
By changing you give yourself a 1/2 (50:50) chance.
Result:
You happen to pick the wrong door and die anyway.
Moral:
Don’t play death door puzzle games.
Sorry got of side tracked there.
You’re in a room with 3 doors.
1 is the exit
2 lead to certain death
You randomly pick a door.
Before you open it, are you sure? Do you want to change and pick one of the other 2?
Answer:
Change doors.
Reason:
1 door = life. 2 doors = death.
So the chance that the current door is going to result in your death is 2/3.
Which means the likelihood is that one of the two remaining doors is the exit.
By changing you give yourself a 1/2 (50:50) chance.
Result:
You happen to pick the wrong door and die anyway.
Moral:
Don’t play death door puzzle games.
Sorry got of side tracked there.
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Muck - Posts: 2735
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Yup - pretty poor math being displayed.
Two scenarios:
Door you're at = death; switch and 50% chance of life; chance of your being at the death door is 2 in 3, so EV for life (by switching) is 50% x 2/3 = 0.33 (approx)
Door you're at = life; switch and 0% chance of life; chance of your being at the life door is 1 in 3, so EV for life (by switching) is 0% x 1/3 = 0.00 (exact)
Overall EV for life is 0.33 (approx) ... why the hell do I play these death games?
Two scenarios:
Door you're at = death; switch and 50% chance of life; chance of your being at the death door is 2 in 3, so EV for life (by switching) is 50% x 2/3 = 0.33 (approx)
Door you're at = life; switch and 0% chance of life; chance of your being at the life door is 1 in 3, so EV for life (by switching) is 0% x 1/3 = 0.00 (exact)
Overall EV for life is 0.33 (approx) ... why the hell do I play these death games?
- Loonbat
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wEbMaStEr wrote:complete bullshit but pretty funny
loonbat wrote:Yup - pretty poor math being displayed.
Wrong on both counts. It's just a variation of the Monte Hall problem.
It's implied that you're shown one of the other doors after you make your first selection, right?
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Sean_in_NJ - Posts: 3340
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No ...
The difference is that they are shown one of the poor choices in the Monte Hall problem and therefore would not choose the door which has the goat (death). In this particular case, they are not shown a door behind which a negative consequence lies, thus the problem is in fact different. The odds are as I have stated them.
The difference is that they are shown one of the poor choices in the Monte Hall problem and therefore would not choose the door which has the goat (death). In this particular case, they are not shown a door behind which a negative consequence lies, thus the problem is in fact different. The odds are as I have stated them.
- Loonbat
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... or from a more philosophical or logical standpoint, in the problem as posted changing your pick doesn't actually do anything, it's just as if you had never chosen at all. In the real version, you receive new information after your first pick, changing the situation and giving meaning to the second pick.
Extra credit: True or false: You should always choose the center box, because it's 2 to 1 that the prize will be in one of the end boxes. Since you will be shown one of the end boxes after you pick, this increases your odds by 1/3.
Extra credit: True or false: You should always choose the center box, because it's 2 to 1 that the prize will be in one of the end boxes. Since you will be shown one of the end boxes after you pick, this increases your odds by 1/3.
- Iron Butt
- Posts: 573
- Joined: Wed Oct 13, 2004 7:59 pm GMT
I swear this Monty Java Game is rigged:
http://www.shodor.org/interactivate/activities/monty3/
After 50 tries (ok, that is not a big sample), I got:
Games stayed: 30
Games won: 10
Percentage: 33%
Games switched: 20
Games won: 15
Percentage: 75%
http://www.shodor.org/interactivate/activities/monty3/
After 50 tries (ok, that is not a big sample), I got:
Games stayed: 30
Games won: 10
Percentage: 33%
Games switched: 20
Games won: 15
Percentage: 75%
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HalfSugar - King Moderator
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Iron Butt wrote:Extra credit: True or false: You should always choose the center box, because it's 2 to 1 that the prize will be in one of the end boxes. Since you will be shown one of the end boxes after you pick, this increases your odds by 1/3.
False - being shown a box after you pick (which in no way influences your decision) still gives you a 1 in 3 chance of winning, assuming that the prize is evenly distributed over all 3 boxes.
- Loonbat
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Ooook, fine... yes, the center box has no significance, it's 2 to 1 against on the first pick no matter which you choose. Fooled myself with that one for about 5 seconds when I was thinking about this LOL, thought I'd see if I could get anyone else to bite.
Your switch win percentage is a little high there Geno, maybe you're just lucky, or doesn't that make you unlucky since you're missing your first pick more than you should LOL.
Your switch win percentage is a little high there Geno, maybe you're just lucky, or doesn't that make you unlucky since you're missing your first pick more than you should LOL.
- Iron Butt
- Posts: 573
- Joined: Wed Oct 13, 2004 7:59 pm GMT
Loonbat wrote:False - being shown a box after you pick (which in no way influences your decision) still gives you a 1 in 3 chance of winning, assuming that the prize is evenly distributed over all 3 boxes.
That is the Monty Hall problem exactly. In this case, you are certainly incorrect.
If you switch your selection after being shown one of the non-winners, you will win 2/3 of the time. If you do not switch, you win 1/3 of the time. Geno's numbers bear it out, even if he refuses to acknowledge it.
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Sean_in_NJ - Posts: 3340
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xDiamond_CutteRx - Moderator
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Iron Butt wrote:In the real version, you receive new information after your first pick,
Okay, okay I wrote it from memory after someone told me it at lunch so I might have left some stuff (read: critical) out. People are so anal retentive it’s like they want every number to be right so the math to works
Plan B
I’ll show you why it’s better to change doors through a 5 minute performance of modern interpretive dance. Death will be represented with black scarves and life with this candle.
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Muck - Posts: 2735
- Joined: Mon Aug 23, 2004 12:19 pm GMT
- Location: Newport on Styx
Sean_in_NJ wrote:Loonbat wrote:False - being shown a box after you pick (which in no way influences your decision) still gives you a 1 in 3 chance of winning, assuming that the prize is evenly distributed over all 3 boxes.
That is the Monty Hall problem exactly. In this case, you are certainly incorrect.
Pffttzz - go reread what the extra credit problem stated and then come back and type (100 times) "I will reread until I understand ... " You don't get shown a box and then a chance to switch. You constantly pick the center and remain with that pick.
- Loonbat
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Sorry, I should have specified that I meant the real Monty Hall problem (where you have a first pick, a remaining negative option is shown, you are then given the option to switch), I thought it was given that we were talking about that now. Picking the center box/door/whatever has no real significance in either version.
- Iron Butt
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- Joined: Wed Oct 13, 2004 7:59 pm GMT
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