Lowball, Ace To Five Lowball
In ace-to-five lowball, the best hand is any 5-4-3-2-A. Straights and flushes do not count against your hand.
- If a joker is used, it becomes the lowest card not present in your hand. The joker is assumed to be in use unless the contrary is posted.
- In limit play, check-raise is not permitted (unless the players are alerted that it is allowed).
- In limit ace-to-five lowball, before the draw, an exposed card of seven or under must be taken, and an exposed card higher than a seven must be replaced after the deal has been completed. This first exposed card is used as the burncard.
Explanation:
At ace-to-five limit lowball, an exposed card rule used less often, but probably a superior rule, is to not let a player take an exposed six or seven (the rule for no-limit ace-to-five lowball). If a player gets to keep only a card that might make a perfect hand, having a card exposed is less advantageous, and the opponent must reckon with the possibility of a perfect hand.
- In limit play, the "sevens rule" is assumed to be in use (the players should be alerted if it is not). If you check a seven or better and it is the best hand, all action after the draw is void, and you cannot win any money on any subsequent bets. You are still eligible to win whatever existed in the pot before the draw if you have the best hand. If you check a seven or better and the hand is beaten, you lose the pot and any additional calls you make. If there is an all-in bet after the draw that is less than half a bet, a seven or better may just call and win that bet. However, if another player overcalls this short bet and loses, the person who overcalls receives the bet back. If the seven or better completes to a full bet, this fulfills all obligations.
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